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	<title>Rainbow Soccer &#187; Coaches Corner</title>
	<atom:link href="http://www.rainbowsoccer.org/category/coaches-corner/feed" rel="self" type="application/rss+xml" />
	<link>http://www.rainbowsoccer.org</link>
	<description>Recreational Soccer for all</description>
	<lastBuildDate>Thu, 17 May 2012 19:40:08 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Red Light &#8211; Green Light</title>
		<link>http://www.rainbowsoccer.org/red-light-green-light</link>
		<comments>http://www.rainbowsoccer.org/red-light-green-light#comments</comments>
		<pubDate>Fri, 09 Mar 2012 17:21:51 +0000</pubDate>
		<dc:creator>Vicky Brawley</dc:creator>
				<category><![CDATA[Coaches Corner]]></category>
		<category><![CDATA[Dribbling]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Possession]]></category>

		<guid isPermaLink="false">http://dev.rainbowsoccer.org/?p=3345</guid>
		<description><![CDATA[Players move across area with a ball on command of Green Light. Coach announces Red Light and players must stop. Any players caught moving or with ball far away from them must restart 10 steps back toward starting line. When all players reach end line game is complete. Repeat.]]></description>
			<content:encoded><![CDATA[<p>Players move across area with a ball on command of <em>Green Light</em>. Coach announces <em>Red Light</em> and players must stop. Any players caught moving or with ball far away from them must restart 10 steps back toward starting line. When all players reach end line game is complete. Repeat.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rainbowsoccer.org/red-light-green-light/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sharks and Minnows</title>
		<link>http://www.rainbowsoccer.org/sharks-and-minnows</link>
		<comments>http://www.rainbowsoccer.org/sharks-and-minnows#comments</comments>
		<pubDate>Fri, 09 Mar 2012 17:19:22 +0000</pubDate>
		<dc:creator>Vicky Brawley</dc:creator>
				<category><![CDATA[Coaches Corner]]></category>
		<category><![CDATA[Defending]]></category>
		<category><![CDATA[Dribbling]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Possession]]></category>
		<category><![CDATA[Peeper]]></category>
		<category><![CDATA[Pippin]]></category>
		<category><![CDATA[U6]]></category>

		<guid isPermaLink="false">http://dev.rainbowsoccer.org/?p=3319</guid>
		<description><![CDATA[The minnows, the players with a ball, line up shoulder to shoulder on one end of the grid. Two players are designated as sharks and are positioned inside of the grid without soccer balls. On the coach’s command, the minnows must dribble their ball through the grid and get to the other side without getting ...]]></description>
			<content:encoded><![CDATA[<p>The minnows, the players with a ball, line up shoulder to shoulder on one end of the grid. Two players are designated as sharks and are positioned inside of the grid without soccer balls. On the coach’s command, the minnows must dribble their ball through the grid and get to the other side without getting their ball stolen or kicked away by the sharks. If a player loses their ball while crossing the grid, he/she becomes a shark.</p>
<p>FUN…Dribbling under pressure; decision making; change of speed; change of direction; defending. This is an inclusive game…the players are either dribbling  a ball or trying to get one back.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Principles of Youth Coaching</title>
		<link>http://www.rainbowsoccer.org/principles-of-youth-coaching</link>
		<comments>http://www.rainbowsoccer.org/principles-of-youth-coaching#comments</comments>
		<pubDate>Sun, 04 Sep 2011 16:57:26 +0000</pubDate>
		<dc:creator>Vicky Brawley</dc:creator>
				<category><![CDATA[Start Here]]></category>

		<guid isPermaLink="false">http://dev.rainbowsoccer.org/?p=3357</guid>
		<description><![CDATA[Developmentally Appropriate Everything we do needs to be appropriate for the age and ability of our players Clear, Concise, Correct Information Keep it short and sweet Simple to Complex Start with the basics and only when you are sure they can handle it, increase the difficulty No Lines Our players deserve more than some boring ...]]></description>
			<content:encoded><![CDATA[<h3>Developmentally Appropriate</h3>
<p><em>Everything we do needs to be appropriate for the age and ability of our players</em></p>
<ul>
<li>Clear, Concise, Correct Information</li>
<li>Keep it short and sweet</li>
<li>Simple to Complex</li>
<li>Start with the basics and only when you are sure they can handle it, increase the difficulty</li>
</ul>
<h3>No Lines</h3>
<p><em>Our players deserve more than some boring line to stand in</em></p>
<ul>
<li>When 90% of the team are standing around watching, children lose interest, focus, and enjoyment</li>
<li>If you need to set up a game with lines, run multiple games at once</li>
<li>If you have an assistant or another person to help, use them</li>
</ul>
<h3>No Lectures</h3>
<ul>
<li>Keep it clear, concise and easy to understand</li>
<li>Explain  the game,  and let them play</li>
<li>If you have a point to make, do it quickly, and get them playing again</li>
</ul>
<h3>No Laps</h3>
<div>
<div>
<ul>
<li>We want these children playing, not running around in a circle</li>
<li>There is no need to “punish” players at this age. Just keep them focused and let them play</li>
<li>For a warm up or cool down, let them run around each other with a ball</li>
</ul>
</div>
<h3>Guided Discovery</h3>
<div>
<p><em>This is the art of asking meaningful questions that actively involve players in the learning process. Remember, our goal is to encourage better decision making.</em></p>
<div>
<ul>
<li>Low order questions</li>
<ul>
<li>What part of the foot do you use to make a short pass?</li>
<li>Where should you aim when shooting on goal?</li>
</ul>
</ul>
</div>
<div>
<ul>
<li>High order questions</li>
<ul>
<li>How can we get the ball down the field quickly?</li>
<li>Why should we play high-pressure defense?</li>
</ul>
</ul>
</div>
<h3>Slanty Line Theory</h3>
<p><em>All children have the right to participate in activities at their own ability level</em></p>
<ul>
<li>Children will not continue activities in which they are continually eliminated or wait to take turns</li>
<li>Given opportunities, children seek out challenges and take risks</li>
</ul>
</div>
</div>
<h3>Coaching Philosophy</h3>
<p><em>Your unique coaching philosophy</em></p>
<ul>
<li>Motivation</li>
<li>Experiences</li>
<li>Beliefs</li>
<li>Methods</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.rainbowsoccer.org/principles-of-youth-coaching/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The U10 player</title>
		<link>http://www.rainbowsoccer.org/the-u10-player</link>
		<comments>http://www.rainbowsoccer.org/the-u10-player#comments</comments>
		<pubDate>Sun, 04 Sep 2011 16:36:30 +0000</pubDate>
		<dc:creator>Vicky Brawley</dc:creator>
				<category><![CDATA[Start Here]]></category>

		<guid isPermaLink="false">http://dev.rainbowsoccer.org/?p=3354</guid>
		<description><![CDATA[Characteristics of the U10 Player Lengthened attention span Are far more team orientated Still in motion buy not as busy. Will stay in place long enough for a short explanation Psychologically becoming more firm Boys and Girls beginnning to develop seperately Overall and small motor skills becoming more refined Prefer team type balls and equipment ...]]></description>
			<content:encoded><![CDATA[<h2>Characteristics of the U10 Player</h2>
<ul>
<li>Lengthened attention span</li>
<li>Are far more team orientated</li>
<li>Still in motion buy not as busy. Will stay in place long enough for a short explanation</li>
<li>Psychologically becoming more firm</li>
<li>Boys and Girls beginnning to develop seperately</li>
<li>Overall and small motor skills becoming more refined</li>
<li>Prefer team type balls and equipment</li>
<li>Pace factor being developed (they do think ahead)</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The U8 player</title>
		<link>http://www.rainbowsoccer.org/the-u8-player</link>
		<comments>http://www.rainbowsoccer.org/the-u8-player#comments</comments>
		<pubDate>Sun, 04 Sep 2011 16:34:10 +0000</pubDate>
		<dc:creator>Vicky Brawley</dc:creator>
				<category><![CDATA[Start Here]]></category>

		<guid isPermaLink="false">http://dev.rainbowsoccer.org/?p=3352</guid>
		<description><![CDATA[Characteristics of the U8 Player Attention span yeond U6 but still not extended Inclined more toward group activities Still in motion Still very sensitive (dislike personal failure in front of peers) Beginning to develop physical coordination. (Most can ride a two wheeler at this point) Still into running, jumping, climing and rolling More in to ...]]></description>
			<content:encoded><![CDATA[<h2>Characteristics of the U8 Player</h2>
<ul>
<li>Attention span yeond U6 but still not extended</li>
<li>Inclined more toward group activities</li>
<li>Still in motion</li>
<li>Still very sensitive (dislike personal failure in front of peers)</li>
<li>Beginning to develop physical coordination. (Most can ride a two wheeler at this point)</li>
<li>Still into running, jumping, climing and rolling</li>
<li>More in to the real balls through imitation of the big guys (sports heroes becoming important)</li>
<li>Still lack sense of page (go flat out)</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>The Peeper, Pippin, U6 Player</title>
		<link>http://www.rainbowsoccer.org/the-peeper-pippin-u6-player</link>
		<comments>http://www.rainbowsoccer.org/the-peeper-pippin-u6-player#comments</comments>
		<pubDate>Sun, 04 Sep 2011 16:31:46 +0000</pubDate>
		<dc:creator>Vicky Brawley</dc:creator>
				<category><![CDATA[Start Here]]></category>

		<guid isPermaLink="false">http://dev.rainbowsoccer.org/?p=3350</guid>
		<description><![CDATA[Characteristics of U6 player Short Attention Span Most are individually orientated (me, my, mine) Constantly in motion Psychologocially easily bruised Little or no concern for team activities Physical and psychological development of boys and girls quite similar Eye hand and/or eye foot coordination is primitive Love to run and jump Prefer large soft balls and ...]]></description>
			<content:encoded><![CDATA[<h2>Characteristics of U6 player</h2>
<ul>
<li>Short Attention Span</li>
<li>Most are individually orientated (me, my, mine)</li>
<li>Constantly in motion</li>
<li>Psychologocially easily bruised</li>
<li>Little or no concern for team activities</li>
<li>Physical and psychological development of boys and girls quite similar</li>
<li>Eye hand and/or eye foot coordination is primitive</li>
<li>Love to run and jump</li>
<li>Prefer large soft balls and nerf balls</li>
<li>Catching skills not developed</li>
<li>Can balance on good foot</li>
<li>No sense of pace &#8211; will run flat out until exhausted, catch breath and then run again</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Key Coaching Points</title>
		<link>http://www.rainbowsoccer.org/key-coaching-points</link>
		<comments>http://www.rainbowsoccer.org/key-coaching-points#comments</comments>
		<pubDate>Sun, 04 Sep 2011 07:16:31 +0000</pubDate>
		<dc:creator>Vicky Brawley</dc:creator>
				<category><![CDATA[Start Here]]></category>

		<guid isPermaLink="false">http://dev.rainbowsoccer.org/?p=3348</guid>
		<description><![CDATA[Passing Standing foot next to the ball pointed in the direction of the target. For different passes the ankle locked with: Toe pointed toward the shin for inside the foot pass. Toe pointed down and inside for outside the foot pass. Toe down and heel up for driven pass. Receiving Get in the line of ...]]></description>
			<content:encoded><![CDATA[<h3>Passing</h3>
<ol>
<li>Standing foot next to the ball pointed in the direction of the target.</li>
<li>For different passes the ankle locked with:</li>
<ol>
<li>Toe pointed toward the shin for inside the foot pass.</li>
<li>Toe pointed down and inside for outside the foot pass.</li>
<li>Toe down and heel up for driven pass.</li>
</ol>
</ol>
<h3>Receiving</h3>
<ol start="1">
<li>Get in the line of the flight of the ball.</li>
<li>Watch the ball.</li>
<li>Make an early selection in the body surface to use.</li>
<li>Relax the controlling surface.</li>
<li>Control ball into a space or away from pressure.</li>
<li>The first touch should allow the player to shoot, pass or dribble with the next touch.</li>
</ol>
<h3>Dribbling</h3>
<ol start="1">
<li>Head up to read the game.</li>
<li>Ball close enough to the body to keep control.</li>
<li>Change of speed.</li>
<li>Change of direction.</li>
<li>To beat an opponent.</li>
<ol start="1">
<li>Body feint or dribbling movement to “throw” the defender one way.</li>
<li>Change of direction.</li>
<li>Change of speed</li>
</ol>
<li>Individual Possession</li>
<ol start="1">
<li>Body between the ball and opponent.</li>
<li>Keep body “sideways”.</li>
<li>Lower center of gravity.</li>
<li>Use arms to keep space.</li>
<li>“Spin turn” away from opponent to relieve pressure</li>
</ol>
<li>Running with the ball for speed.</li>
<ol start="1">
<li>Ball is pushed out further in front.</li>
<li>Use the instep (laces) and outside of the foot</li>
<li>Longer running strides</li>
</ol>
</ol>
<h3>Heading</h3>
<ol start="1">
<li>Get in line with the flight of the ball.</li>
<li>Watch the ball.</li>
<li>Make contact with the forehead.</li>
<li>Keep eyes open and mouth closed.</li>
<li>Time the run and jump to head the ball at your highest point.</li>
<li>For attack.</li>
<ol start="1">
<li>Direct the ball down toward the target – goal, teammate, path of teammate.</li>
<li>Glance the ball toward the target.</li>
</ol>
<li>For defense.</li>
<ol start="1">
<li>Direct the ball high, wide and for distance.</li>
</ol>
</ol>
<h3>Shooting and Finishing</h3>
<ol start="1">
<li>Approach to the ball at an angle (open the body).</li>
<li>Standing foot next to the ball pointed in the direction of the target.</li>
<li>Ankle locked – toe down and heel up.</li>
<li>Body over the ball &#8211; momentum forward.</li>
<li>Solid contact.</li>
<li>Follow through – toe pointed.</li>
<li>Land on kicking foot.</li>
<li>Watch the ball during this whole process.</li>
<li>Consideration should be given to placement versus power in certain situations in and around the penalty area.</li>
</ol>
<h3>Crossing</h3>
<ol start="1">
<li>Look at the “runners in the box.</li>
<li>Select the type of cross – pull back on ground, driven low near post, driven high far post.</li>
<li>Prepare the ball on an angle toward the “box”</li>
<li>Standing foot along side the ball and towards the middle of the field.</li>
<li>Pull the ball back away from the goal line.</li>
</ol>
<h3>Tackling</h3>
<ol start="1">
<li>Non tackling foot close to the ball – do not reach for the ball.</li>
<li>When making contact with the ball, ankle should be locked.</li>
<li>Momentum forward through the ball.</li>
<li>Watch the ball.</li>
<li>Time to tackle – after opponent touches the ball and foot goes down.</li>
<li>Low center of gravity.</li>
<li>Block tackle – use back foot.</li>
<li>Poke tackle – use front foot.</li>
</ol>
]]></content:encoded>
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		</item>
		<item>
		<title>Goofy stop and go</title>
		<link>http://www.rainbowsoccer.org/goofy-stop-and-go</link>
		<comments>http://www.rainbowsoccer.org/goofy-stop-and-go#comments</comments>
		<pubDate>Thu, 01 Sep 2011 17:30:00 +0000</pubDate>
		<dc:creator>Vicky Brawley</dc:creator>
				<category><![CDATA[Dribbling]]></category>
		<category><![CDATA[Peeper]]></category>
		<category><![CDATA[Pippin]]></category>
		<category><![CDATA[U6]]></category>

		<guid isPermaLink="false">http://dev.rainbowsoccer.org/?p=3316</guid>
		<description><![CDATA[Setup Every player has a ball in a 15 x 20 yd grid. Coach asks all players to move freely with their ball around the grid. Coach then asks players to move freely with the ball at their feet. Same set up as above. All players dribble their ball in the grid. When coach says, ...]]></description>
			<content:encoded><![CDATA[<h3>Setup</h3>
<p>Every player has a ball in a 15 x 20 yd grid. Coach asks all players to move freely with their ball around the grid. Coach then asks players to move freely with the ball at their feet. Same set up as above. All players dribble their ball in the grid. When coach says, “STOP!” Players must stop their ball and freeze in a goofy position.</p>
<h3>Variations</h3>
<ul>
<li>Pull a funny face</li>
<li>Turn to face a direction</li>
<li>Pretend to be an animal</li>
</ul>
<h3>Coaching Points</h3>
<ul>
<li>Movement education</li>
<li>Repetition in ball touches</li>
<li>Balance</li>
<li>Eye-foot coordination</li>
<li>Change of speed</li>
<li>Change of direction</li>
<li>Decision making</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free movement with the ball</title>
		<link>http://www.rainbowsoccer.org/free-movement-with-the-ball</link>
		<comments>http://www.rainbowsoccer.org/free-movement-with-the-ball#comments</comments>
		<pubDate>Thu, 01 Sep 2011 17:05:48 +0000</pubDate>
		<dc:creator>Vicky Brawley</dc:creator>
				<category><![CDATA[Dribbling]]></category>
		<category><![CDATA[Peeper]]></category>
		<category><![CDATA[Pippin]]></category>
		<category><![CDATA[U6]]></category>

		<guid isPermaLink="false">http://dev.rainbowsoccer.org/?p=3311</guid>
		<description><![CDATA[Setup Every player has a ball in a 15 x 20 yd grid. Coach asks all players to move freely with their ball around the grid. Coach then asks players to move freely with the ball at their feet. Variations Free movement with the ball at their feet Coaching Points Movement education Repetition in ball ...]]></description>
			<content:encoded><![CDATA[<h3>Setup</h3>
<p>Every player has a ball in a 15 x 20 yd grid. Coach asks all players to move freely with their ball around the grid. Coach then asks players to move freely with the ball at their feet.</p>
<h3>Variations</h3>
<ul>
<li>Free movement with the ball at their feet</li>
</ul>
<h3>Coaching Points</h3>
<ul>
<li>Movement education</li>
<li>Repetition in ball touches</li>
<li>Balance</li>
<li>Eye-foot coordination</li>
<li>Change of speed</li>
<li>Change of direction</li>
<li>Decision making.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple 4v4 Game</title>
		<link>http://www.rainbowsoccer.org/simple-4v4-game</link>
		<comments>http://www.rainbowsoccer.org/simple-4v4-game#comments</comments>
		<pubDate>Thu, 01 Sep 2011 03:38:52 +0000</pubDate>
		<dc:creator>Vicky Brawley</dc:creator>
				<category><![CDATA[Crossing]]></category>
		<category><![CDATA[Dribbling]]></category>
		<category><![CDATA[Finishing]]></category>
		<category><![CDATA[Passing]]></category>
		<category><![CDATA[Possession]]></category>
		<category><![CDATA[Receiving]]></category>
		<category><![CDATA[Tackling]]></category>

		<guid isPermaLink="false">http://dev.rainbowsoccer.org/?p=3270</guid>
		<description><![CDATA[Setup Setup a 30&#215;30 pitch, with small goals. The idea is to give the players more space than they need, and then reduce it. Variations Gone in 60 Seconds &#8211; when every goal is scored it doesn’t count for 60 seconds and is wiped out if the other team scores within those 60 seconds. If ...]]></description>
			<content:encoded><![CDATA[<h3 style="text-align: justify;">Setup</h3>
<p style="text-align: justify;">Setup a 30&#215;30 pitch, with small goals. The idea is to give the players more space than they need, and then reduce it.</p>
<h3 style="text-align: justify;">Variations</h3>
<ul style="text-align: justify;">
<li><strong>Gone in 60 Seconds</strong> &#8211; when every goal is scored it doesn’t count for 60 seconds and is wiped out if the other team scores within those 60 seconds. If the same team scores again inside 60 seconds then the first goal counts immediately and the second has the normal 60 seconds till it counts.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Total Football</strong> &#8211; a goal doesn’t count unless each member of the team has touched the ball in the move leading up to the goal without an opposing player touching the ball.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Five Pass Game</strong> &#8211; goals count as usual but you can also get a goal by stringing together more than 5 passes without the opposing team touching the ball. The only condition is that a pass doesn’t count if you pass straight back to the person who passed to you. You can vary the number of passes depending on your players.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Passing Points</strong> &#8211; A goal is worth the number of passes in the move that created it. Every time the other team touches the ball the count has to restart.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Two Touch</strong> &#8211; each player can only have a maximum of 2 touches before another player must touch the ball. If a player has more than 2 touches it is a free kick. Don’t allow players to shield the ball when they have used up their 2 touches this isn’t game realistic.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Three versus Five</strong> &#8211; the team with three have no restrictions at all but the team of five are limited to 2 touches before another player must touch the ball. Progress to<strong> </strong>team of five with one touch and the team of three with two touch.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Game of two halves</strong> &#8211; when a team is in its defensive half of the pitch each player is limited to 2 touches maximum before another player touches the ball but in the attacking half they have no restrictions. Encourage defenders to relax under pressure and to play the ball out of their own half and if necessary introduce a condition that the ball must stay on the ground.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Two Touch One Touch</strong> &#8211; Normal game but two players on each team are restricted to two touches maximum and the other two players are restricted to one touch maximum before another player touches the ball.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>All Up</strong> &#8211; A normal 4v4 game but a goal doesn’t count unless everyone on your team is in the attacking half.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Bounce</strong> &#8211; A normal 4v4 game but a goal only counts if it is scored by a 1 touch finish from a backwards pass. This encourages midfielders to support the player with the ball. You can progress this to the backwards pass must be either a header or a volley.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Pressing Game</strong> &#8211; A normal 4v4 game but if the ball is won in the opposition’s half and a goal is scored without the ball leaving the half then that goal is worth double.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Pass &amp; Move</strong> &#8211; A normal 4v4 game but after every pass the player who made the pass must sprint 4m in a certain direction. It is up to you as the coach what you ask them to do i.e pass then run 4m backwards, to the right or forwards. You can give the whole team the same restrictions or each individual player their own direction.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Switcheroo</strong> &#8211; A normal 4v4 game but as soon as a goal is scored the teams play in the opposite direction. The team that scored starts with a goal kick as quickly as possible.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>5 second countdown</strong> &#8211; A normal 4v4 game but when a player loses the ball the team has 5 seconds to pressurise and win it back. They get a bonus goal for winning the ball back and retaining possession. If the team fails to regain possession after 5 seconds they have to drop back into a defensive shape.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Corner (freekick) Game</strong> &#8211; A normal 4v4 game but every time the ball goes out for a throw in it is a corner. Place extra balls near the corners of the pitch so play can restart quickly.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Opposites</strong> &#8211; A normal game of 4v4 but when a player passes the ball with their right foot then the 1<sup>st </sup>touch of their team mate must be with their left foot and vice versa.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Man to Man</strong> &#8211; Each player is paired with a player from the opposing team and they are the only ones allowed to tackle each other.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Show Time</strong> &#8211; A normal game of 4v4 but the coach gives out bonus goals for players expressing their talent i.e. bonus goals for great 1 v 1 moves to beat a player, nutmegs, defence splitting passes, interceptions etc. It is important that bonus goals are given not just when the player is successful but also when the thought behind the attempt was right. This is my favorite.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Color Match</strong> &#8211; A Normal game of 4v4 but all players on both teams wear the same colour bibs so players have to communicate with each other verbally. You can also<strong> </strong>play with no bibs on. It will have the same effect with the players having to communicate verbally.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Head Height</strong> &#8211; A normal game of 4v4 but a free kick is given against the team who touched the ball last before it went above head height.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>The ‘No Sin’ Bin</strong> &#8211; Normal 4v4 game but the 2 teams alternate with having one player off the pitch at a time for 60 seconds so the games fluctuates between 4 v 3 in favour of one side or the other. It is best to number players from 1 to 4 to make it easier for the players to know when to go off.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Forfeits</strong> &#8211; Normal 4v4 game but when a goal is scored one of the players from the team that conceded the goal has to run around entire pitch before they can join back in the game. The game continues while the player is running. You can vary it so the player has to do 30 juggles with a ball or a skill circuit instead of running. Again it is best to number the players from 1 to 4 so No. 1 goes for the first goal and so on.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Big Goal, Little Goal</strong> &#8211; A normal 4v4 game but you make one goal twice the size of the other and so one team needs a goal keeper and one team doesn’t. You play the game in 2 halves so both teams get to defend the big goal.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Splitters</strong> &#8211; A normal game of 4v4 but a bonus goal is awarded for a pass between 2 defenders if the player receiving the pass shoots with their first touch. You as the coach must make sure that the play stays realistic and that players are not shooting from anywhere to get a bonus goal.</li>
</ul>
<ul style="text-align: justify;">
<li><strong>Pole Soccer</strong> &#8211; Normal 4v4 but replace the goal with a pole stuck in the ground [or cone]. A goal is scored by hitting the pole. We would suggest you put the pole inside a 2m square marked out by cones to stop players standing next to it to defend.</li>
</ul>
<h3 style="text-align: justify;">Coaching Points</h3>
<p style="text-align: justify;">See the key technical coaching points &#8211; they all apply here. Just be conscious that the playing area size will largely dictate the difficulty.</p>
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